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Freehand Perspective Drawing Tutorial by AdamMasterman Freehand Perspective Drawing Tutorial by AdamMasterman
Another tutorial, my first that actually deals with drawing skills. I tried to keep this very concise, more pictures than words, so there might not be as much information as should be. Hopefully its still helpful, and I'm always happy to clarify stuff, just let me know.

BTW, this tutorial is almost, but not quite, for beginners. It assumes some basic exposure to linear perspective, and is designed to help people get more comfortable with perspective, and find new and better ways to use it.

Edit: Wow, much thanks for the great positive response to this. If I had known this was going to see this much traffic, I would have checked my spelling more carefully. I was debating making a part two dealing with curved perspective; which I'll definitely try to get done in the next few weeks. Thanks for all your comments, apologies if I don't respond; you folks have flooded me.

Edit 2: Wow, a DD... now I REALLY wish I had checked my spelling and grammar. Thanks for the comments and faves, everyone; really glad to hear that this has been helpful. I've learned so much from all the great tutorials here on dA, so hopefully this pays some of that forward a little bit. And thank you to :icond-kiddo: and :iconmoonbeam13: for the nod; very appreciated.
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Daily Deviation

Given 2012-08-23
:iconrawiolo:
rawiolo Featured By Owner Nov 9, 2014
Wow good Thanks
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:iconhovestiek:
Hovestiek Featured By Owner Oct 27, 2014
Incredible helpful!
Will try it soon :D <3 <3
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:icondeathnoteniky04:
Wow! So useful! I just wanted to ask you a question... Do the points have to always be in the horizon?(Talking about 1 and 2 perspective points 'causethe third is nowhere near the horizon obviously.)
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:iconadammasterman:
AdamMasterman Featured By Owner Jul 20, 2014
Well.... yes and no.  Was that helpful?  :D

Whenever you draw two points, the line between them automatically becomes *a* horizon line, the far edge of an infinite plane.  Usually, that plane is the ground plane of our picture, and the horizon line corresponds to the actual horizon.  However, any object in our picture can be turned out of that perspective, in which case its points would no longer correspond to the three points of the original picture.

Here's an example: fav.me/d4qd40f  The picture is actually in simple one-point perspective, (with a little convergence on the verticals), but the hammers are spinning through the air, and not at all parallel to the ground plane of the picture.  If you were to take one of the hammers and trace its edges back, they would converge to vanishing points, but NOT the same points that define the basic space of the picture.  Thus, they aren't "on the horizon" of the picture (which, here, runs straight across right at the level of Mario's shoulders).

Hopefully that's helpful; perspective is awful hard to describe with words alone (and I'm away from my studio at the moment.)
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:iconmrsblinkandmissitt:
MrsBlinkandMissItt Featured By Owner Jul 2, 2014  Hobbyist Traditional Artist
This is incredibly helpful, thank you!
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:iconsunlion-out:
SunLion-OUT Featured By Owner Jun 7, 2014  Student Traditional Artist
Wonderful thank you for posting this!
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:iconwait0wat:
Wait0wat Featured By Owner May 21, 2014
Ah... helpful...
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:iconabdoubouam:
abdoubouam Featured By Owner May 15, 2014  Student Digital Artist
thanks for this :D , it's a very interresting tutorial !
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:icongraphmin:
graphmin Featured By Owner Apr 19, 2014  Hobbyist General Artist
Many thanks for this very intuitive tutorial :)
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:iconaliqj:
AliQJ Featured By Owner Jan 18, 2014
Wow, awesome tutorial! Thanks! *goes off to sketch random buildings*
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